Cavefish – Dev Diary 5
I love the theme of Cavefish – I think there’s so much to explore. There’s also new core gameplay ideas that have barely ever been used in other videogames.
Cavefish – Dev Diary 5 Read More »
I love the theme of Cavefish – I think there’s so much to explore. There’s also new core gameplay ideas that have barely ever been used in other videogames.
Cavefish – Dev Diary 5 Read More »
Here’s a simple quest system tutorial example (yes, it’s free and open source).
Unfortunately, Godot still hasn’t got as many assets and tutorials as Unity does. So I’ve decided to share my own internal dev tools with the community.
Godot – Basic quest system example Read More »
The last couple of weeks have been surprisingly productive for Cavefish with plenty of new features introduced. Let’s go over these changes!
Cavefish – Dev Diary 4 Read More »
This week I’ve been focusing a bit more on integrating interaction elements together and polishing the first few days of the calendar that I mentioned in Cavefish Dev Diary 1. Mostly being able to move documents between places and animating transitions. I feel like there’s a ton of tiny things that were accomplished in this dev cycle, but not worth detailing, so I’ll keep it short.
Cavefish – Dev Diary 3 Read More »
Hi guys, time for a new update on the development of Cavefish, a game set in a fictional cold-war Era, where the player needs to spy radio waves from other nations.
Cavefish – Dev Diary 2 Read More »
the idea behind Cavefish is to make a game that tells a story. It’s a spy story, and I want to focus on the idea of listening to private conversations over the radio. A couple of nations are stuck in a fantasy cold-war-like Era. The player acts as a listener to all radio frequencies and will tap into the private military or diplomatic communications. His Intelligence Agency will demand information from several sources and the player must be able to intercept them. The player will also be traveling in a van across a large map to reach certain hotspots where communication is happening.
Cavefish – Dev Diary 1 Read More »
I’ve been working on this project for a few days now. It revolves around the idea of being a communications spy during a Cold War-era fantasy theme. There are a bunch of nations in conflict, spying, bribery, extorsion and plenty of choices to make.
Cavefish – Dev diary 0 Read More »