Cavefish

Cavefish – Dev Diary 3

This week I’ve been focusing a bit more on integrating interaction elements together and polishing the first few days of the calendar that I mentioned in Cavefish Dev Diary 1. Mostly being able to move documents between places and animating transitions. I feel like there’s a ton of tiny things that were accomplished in this dev cycle, but not worth detailing, so I’ll keep it short.

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RV interior

Cavefish – Dev Diary 1

the idea behind Cavefish is to make a game that tells a story. It’s a spy story, and I want to focus on the idea of listening to private conversations over the radio. A couple of nations are stuck in a fantasy cold-war-like Era. The player acts as a listener to all radio frequencies and will tap into the private military or diplomatic communications. His Intelligence Agency will demand information from several sources and the player must be able to intercept them. The player will also be traveling in a van across a large map to reach certain hotspots where communication is happening.

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